Vampire
War in
Vegas
From
childhood I have always been a fan of Sci-Fi and horror stories. I
was an avaricious reader of escapist novels, comics and very big on
genre movies. So when I was introduced by my son Patrick to Dungeons
and Dragons I took to it like a tick to blood.
In the late 80s and early 90s I was hanging out at comic and gamer cons a lot. It was a wonderful time for fans of fantasy. Comics were emerging from the shadows into the mainstream. Hollywood was just beginning to discover a whole new field of storytelling. Computer tech was getting to a level where the writer's imagination could be replicated on screen and the man in the hokey monster suit would soon become a part of cinematic history.
Oh
how I could digress for a thousand words on that subject but this
story is about a period in Las Vegas history that very few people are
aware of. A dark chapter when a vicious war was being fought in the
neon glow of towering casinos and not a God fearing Midwestern
tourist was the wiser. As they say what happens in Vegas stays in
Vegas. Well that rule's about to be broken and the shocking truth you
will read about right here.
It
began innocent enough in 1993, Kool Kollectables had just opened and
we were selling comics, action figures and RPGs (role playing games).
A new one gaining popularity with the Gothic underworld was Vampire
the Masquerade by Mark Rein*Hagen published by White Wolf Games. Now
if you're not familiar with said games except to have heard on a news
reports that they can be dangerous. Let me briefly set this up. RPGs
had been around for decades and many a concerned commentator had done
stories on kids loosing themselves into the characters so much so as
to become disassociated from reality. You might recall that silly Tom
Hanks movie Mazes and Monsters in 1982.
You
see these games allow the players to become immersed into the role
and the imaginary world the G M (game master) has constructed.
Picture five lumpy guys rolling dice in the den until dawn. Now days
it's online gaming that has the critics freaking out but you get the
drift. A psychologically imbalanced individual might commit a violent
act while believing he was a dark elf assassin. To that I say
balderdash. That's a clean way to put it, in private and out of print
I might say that's a fat load of bullshit. But not here I wouldn't
want to offend anyone.
What
made VM so scary to the critics was two fold, first unlike most every
other RPGs where you played a hero archetype VM allowed you to play
the monster. A blood sucking vampire; immortal, powerful, sexy. You
belonged to a clan of kindred and they usually hated members of other
clans. Vampire gangs if you will and the ST (story teller or game
master) controlled the setting, plot and the antagonist characters.
Secondly, and this was really the unnerving part, you could dress up
in costume and act out the character's actions. Even worse you could
go out in public to a convention, park or a coffee shop as your
character.
“Talk
about leaving reality behind. This was just begging for trouble,”
they warned.
Of
course having searched for an escape from reality into a world of
pure fantasy all my life. I saw this as the ultimate portal to
another dimension and plunged through the looking-glass without
hesitation. I set about organizing a troop of actors ASAP. To further
intensify the experience we at Kool Kollectables set all this up on
our five acre ranch outside of Vegas. The guesthouse was converted
over to be a Vampire casino. Complete with gaming tables, a buffet,
elaborate props and Gothic décor.
The Blood Moon Social Club recruited thousands of members during the 90s and White Wolf game book sales at the shop were massive. We were the largest retailer of White Wolf books and gear in the world. And within months VM was the hottest RPG around the globe. Kindred the Embraced was a mini series based on Vampire the Masquerade. We sanctioned Blood Moon chapters all over the country and even outside the US. We published the official Blood Moon magazine Shape Shifter and a newsletter Vampiric Activity, soon my players were publishing newsletters of their own Crimson Eye and Filth. Kool K was the place to get your goth on. Everything from costumes, makeup, jewelry, props and yes sharp vein slashing fangs.
Mark
Rein*Hagen came to several of our events he was charming and
supportive I'm glade to say he's a good friend and I admire his many
accomplishments in the world of gaming. He's working on his new “I
Am Zombi” game, I wish him all the best with lucky 777s.
With
this level of vampirism it was no surprise that the national media
was all over VM. Every few weeks I saw a tabloid scare piece about
underground goth clubs, people sleeping in coffins and blood
drinkers. The truth was that VM rules expressly forbid any aggressive
physical contact and you never partook of real blood. At Blood Moon
we never had a dangerous incident take place. The players were
intelligent and many were phenomenal actors.
Now
I never said nothing weird happened. Did a lot of players hook-up and
get busy in character, in costume with fangs in? Oh yeah they did.
One night I walked into the crypt and found one of my male stars
hypnotizing a hot little vamp. They were so deep into their scene I
was invisible so I left them to it. The next day the still glassy
eyed vamp's gal pal drug her into my office demanding I preform an
exorcism to rid her of his foul domination spell. Another time I was
asked to preform a binding ritual between a werewolf and a vampire in
the cemetery. I suspected 'out of character' hanky panky but I asked
no questions.
“So
if no one flipped out, killed a dog and drank his blood, what's the
story?” you ask.
Well
what happened was actually even stranger than a gamer going into a
blood frenzy. I was a little disappointed too. After all that media
hype you'd think one crazy gamer would try biting a trendy goth on
the neck. It would have been kool to stake his ass and torch him in
the Blood Moon Cemetery.
Whatever,
let's back up to the beginning where I was advertising our first
event on Halloween of 93. I'd never run a LARP (live action role
play) and was just going to try it out. My wife would cater a lavish
buffet and I had really gone all out decorating the club house. We'd
put fliers out and right away gamers and curious Ann Rice readers
were attracted to us. Among them were a pair of gamers from another
game shop in town. They stopped by and we were chatting nicely. They
too were planing a LARP. I was enthusiastic and offered to cross
promote with them. I'm thinking the more games running the bigger
this thing can get. They were open to the idea too.
They
were going to do their game in a public place for $5. to cover pizza
and sodas. The Masquerade rules were to be tightly controlled. The
non gamer public must never know you're playing a creature of the
night. This was to further create the illusion that you are a vampire
lurking among mortals. Also you didn't want the cops called to break
up your game. This I had learned was how Story Tellers all ran their
games from universities to coffee shops. You just didn't let the
public in on what you were doing. Then it happened the moment when
our chat turned sour. They asked how much I was charging for our
event.
“$25.00
a head,” said I. “We do your character profile on the store
computer and we play on a private estate with no contact with the
outside world. Also we serve an all you can eat buffet plus we give
each player a few thousand dollars in 'blood money' we printed up.
This is to gamble with, buy food, drinks, murder for hire, what have
you.”
The
sudden chill was noticeable with both he and she. Now at this point I
must advise the reader that I have changed some names. The pair were
clearly upset over the price tag and they abruptly left. I thought it
strange but forgot about it. A few days later I heard a rumor from a
gamer planing to attend my event that 'Dean' we'll call him was
warning everyone not to attend our game.
“They're
charging an outrageous amount and they're not doing it right. They
don't know anything about the game.”
He
was correct on all counts. The price was high but we felt our show
prep was worth it and it was our first one so we were winging it. If
we flopped it was all on me because I was really doing it to create
an interactive theater where the audience was part of the play. The
game aspect was a minor element as far as I was concerned. I noticed
Mark Rein*Hagen had used a lot of terminology from theater and movies
in the guide books and that's where I got the idea to focus on the
creative artistic side. Oh yeah there was one other thing and this is
key as it comes up over and over. In the guide book Mark also put in
a very important rule.
“If
the Story Teller want's to change anything he can do it. He can
change any rule anytime.” I must confess to you here and now I
didn't commit to memory any other rules after that. We had our first
play “Luna Macabre” it opened with twenty-five players in
attendance and they all loved it. They asked to do another and the
following month we had fifty guests and the next month seventy-five.
This
incredible success apparently irked our rival for he launched into a
full scale assault. My informants were keeping me advised of his
smear campaign.
He said things like, “Your character would be killed the first night. The food is terrible and will make you sick. If you're in my game and you play Blood Moon I'll kill your character off.”
His
attacks I found amusing and decided to counter them by publishing a
monthly newsletter to all interested players. Pictures of BBQ
chicken, salad, cake, deli tray, chips and dip and a cauldron of fake
blood enticed new players. And we instituted a rule against murdering
a neophyte on their first night, if you did you reimbursed their next
game.
In
it I stated, “If you heard rumors of how dangerous our game is you
heard right. Blood Moon is the biggest scariest most dangerous game
in town and the Story Teller is rumored to be insane. So if you're
scared stay home and play checkers.”
After
publishing that big boast I was approached by some of my regulars and
they wanted to change their characters. Here's where it gets dicey.
In the rules it clearly states that the PCs (player characters) could
only choose from seven clans of vampires the lessor evil ones. There
were many other clans of vampires but they were the NPCs (none player
characters) I played them as antagonists because they were dark
twisted and demonic. All for the ST to play or delegate an assistant
ST to play because they were too powerful and disruptive to the game.
The rules were quite specific on this point. You were already playing
a monster why would you want to play something even more hideous?
Recalling my favorite rule I said yes.
“Why
not? If you don't want to play the bad guys, then play the worse
guys.”
Man
oh man did this piss off Dean and not just him. The game was so
popular over a dozen other STs were running it. And not one of them
allowed their players to stray into this new territory.
“Just
that loon over at Kool Kollectables.”
It
got back to me that Dean was cracking down on his players. A few of
them were defecting to Blood Moon so they could play these new
characters. When that failed he even sent his minions over to recruit
our players. It was reported to me we had spies in the game remember
it was five acres and at least ten major staging sits. I couldn't be
everywhere, but my Intel was usually spot on. Apparently some of his
cape-and-dagger types were being turned into double agents by my
operatives. So I dispatched another newsletter by undercover courier
right to Deano's crypt.
“Play
any game you like anytime you like and we welcome players from any
game in the country.” The undead were learning to reach beyond the
grave with a new thing called the internet, word got around pretty
damn quick that Karl Clay Vetter was crazy and would let you play
anything.
And
they came from everywhere, we had so many players I could barely keep
up with writing their back stories, the plots, sub plots and the
newsletters.
What
I did next sent the Blood Moon haters into psychotic rage. Mark had
published a new game in his World of Darkness series. Werewolf the
Apocalypse. Werewolves were the ubber powerful enemies of the Kindred
and you never allowed PCs to run a wolf in a VM game, it just wasn't
done. But we had a big fenced area out beyond the cemetery and I
thought what a kool place to have werewolf rituals and some of my
players were really into wolves. Okay I admit it, the thought of
howling at the moon around a campfire was freaking kool. So we
created a whole pack of weres and we let the cats in too. Why the
hell not? When word spread about this latest Blood Moon abomination
the the battle was really on.
The
fury was brewing and Dean's game was growing as well. I would be
remiss if I let you believe I had no detractors in my game. There
were a few that played a game or two and would quit in a huff over a
ruling they disagreed with. We even had a few mass exits when a
disgruntled GM quit and took his posse with him.
“We'll
start our own game and put you out of business,” said they.
Yeah
baby you do that, I sold a hundred books every time I heard that
threat. Some of them went over to Dean's camp and gladly threw gas on
the fire under my effigy. A lot of gamers were getting deep into
their clan loyalty and club loyalty. His group had a name and I'll
call them 'The Plague'. My covert agents were reporting back to me
that his players spent much of their game sessions trashing me and
Blood Moon they weren't big on story plots beyond that. However, it
only sent the curious to us in droves. For every one we lost ten
replaced them. We even had some imitators that started small game
stores and ran a VM LARP in the back. Rather than fight with them we
encouraged them and I promoted their endeavors.
“Why
would you promote competitors?” say you.
Let's
look at it this way. Vampires infect the mortals with their dark
embrace thus creating more of their kind. The more vampires in the
city the more books we sold... I'm sorry was that evil?
You
would think by now I'd had enough critics badgering me about my
rebellious rule bending. What I did next however got me a death
sentence and this time it wasn't from the Plague. It was from my own
sweet devotees. Sweet like nectar of hemlock.
I
played hundreds of characters mostly to be plot devices slated for
early demise at the claws of my players. Arrogan Rapture was never
intended to last long but somehow he did. He was annoying, slippery
and a conniver, a shadow bender and master of illusions. He was into
everyone's schemes and became part of every ongoing story plot. Then
I took it outside the game and trouble began for real.
At
the time I was writing movie reviews for periodicals and gamer zines
and Blood Moon was getting a lot of media attention. So just for
shits and giggles I started showing up on the evening news or to an
interview with the press as Arrogan Rapture. I wrote some articles in
character as Rapture too. I even appeared on a radio show hosted by a
local shock jock and had players call in asking for Rapture. I would
switch back and forth from me to him much to the dismay of the DJ. It
was all great fun until the 'in character' council of Vampires at
Blood Moon ordered a hit on Rapture for violating the ultimate law,
The Masquerade forbid exposure of the kindred to the mortals. For
months Rapture was on the run. He survived but this was a big topic
around Vegas. My use of him this way encouraged other creatures to
come forward and do real world interviews too. I have quite a scrap
book of clippings. But it was just more ammo for the traditionalist
to use against us and more proof of lunacy regarding Rapture...I
mean Vetter... no I mean... ah whatever.
This
ever widening feud continued but I had a bigger goal and no time for
Deano's infantile pranks nor death warrants on my favorite character.
For a long time I had wanted to host my own gamer con. A year of
preparation and when the time was right we launched the Festival De
Vampyr. We had White Wolf reps, contests and a large hall rented from
one of the casinos. My son and partner ST Patrick Foster was running
Magic the Gathering tournaments at the shop so he organized a big one
at the festival. Magic was as big as Vampire the Masquerade. We also
introduced the new werewolf card game Rage. I even hired a
professional belly dancer to be the hostess.
The
main attraction was of course a two day LARP. Not just Blood Mooners
were invited. I sent ambassadors to every ST in the state We invited
them to appear with their groups. We would allow them to have a free
space to erect a set in our production. All characters would be
approved and their ST would be given inside details of the script.
They could promote their gamer group and recruit from any players in
attendance. As a bonus the non Blood Moon group with the best set
design would receive a choice certificate and a sweet prize.
As
gesture of peace I got Dean's number and personally invited the
Plague to the festival. He was civil on the phone but as expected he
called for a boycott. Of all the local groups invited only the Plague
were a no show. The festival was a great success and afterward most
of the new groups started coming to Blood Moon, some even became
Blood Moon chapters. Unfortunately, I had inadvertently invited a new
adversary and she would take our local Vampire feud to all out war.
The
Camarilla was the official fan club of Vampire the Masquerade,
sanctioned by White Wolf Studios. At the time their headquarters was
based in Salt Lake City not far from Vegas. In my zeal to unite all
the vampires under one roof at the festival I organized a Cam chapter
outside of Blood Moon. Several of my best players joined this
official Cam chapter. Now the rules were quite different. You started
at a beginners level, very weak and none of those forbidden
characters. Then I sent my emissaries to the Salt Lake games and
invited the high ranking members to the festival. All went well
although I'm certain they did not approve of some of our characters.
They were a bit snobbish when it it came to non Cam events, none of
which bothered me. The Camarilla president I'll call her Jane was
cordial and we had a pleasant time. I met her entourage and they too
were pleasant.
I
still ran Blood Moon as pretty much anything goes. On the side I ran
the local Cam chapter according to their rules. Being the only Cam
rep in Vegas I held some sort of rank, I've forgotten what my title
was. But a few months after the festival a bunch of players came in
and told me they were from the Vegas Camarilla and were there to
inform me that Dean was now the local head of the Cam. It seemed they
had reformed the Plague into two Camarilla chapters thus
automatically granting him higher rank than me. But we were all part
of the Cam now and my chapter was welcome to come to their games.
I
congratulated them and said I would inform my Cam members of the new
chapters. It was a very polite bloodless coup. He had swooped in and
usurped my position without me knowing it was coming. Not even my
best agents caught that one. What bothered me the most, I was never
informed by the president of the Cam, after all it took at least a
month to make it official. I thought we had a rapport but all the
while she'd been fuming over Blood Moon's incredible popularity. I
called to give her a heads up as to the type of players she was
dealing with, she was quite terse with me. I got the distinct
impression she had caught the plague. When I held a meeting with my
Cam chapter I let them know what transpired. My instructions were
simple. Go to the Salt Lake games as usual. Make no waves and just
play as normal but observe what happens with the Plague.
I
knew this was going to be a disaster. First I knew how Dean played
the 'out of character game'. Second Blood Moon's influence was great
in Vegas. In order to compete with us even the Plague had to allow
stronger more powerful characters. Stepping down to the puny Cam
characters would be hard for anyone to play but these guys were not
actors they were hard core power gamers. What they didn't know was I
had seen the character sheets from Salt Lake. They were god
characters, one of the perks of running the show. So I just sat back
and waited. It wasn't long, in fact it was the very next Salt Lake
game when all hell erupted. It was reported back to me that Dean and
his whole gang arrived and started throwing their little paper
character's weight around. You see game masters are notorious for
having a god complex. Not I, of course, I speak with all humility on
this... Stop laughing or I'll have your soul sucked!
Dean's
show of force and aggressive play did not set well with the all
mighty Cam and a thrashing ensued. The Vegas upstarts got a lesson in
respect. Dean and his hell hounds ran back to Vegas tails tucked and
balls ablaze. They promptly went online denouncing the Cam. They
disbanded their chapters and even sent death threats to the rattled
president. I called shortly after and informed Jane that our chapter
was not part of the Plague's insurrection. I hung up and never held
another Cam meeting.
I'd
like to say the war ended with that skirmish but no. The Plague
turned it's ire back onto Blood Moon and never let up until Dean
eventually left town to plague some other perceived enemy. Blood Moon
continued on drawing celebrities and many more fans. We hosted more
festivals and the annual Halloween games were awesome. TV and news
reporters did stories on us and investigated to find no dangerous or
illegal activities. The games had a great run and ended in 2002.
Patrick is rebuilding the old BMSC web site and I will be writing a
series of horror stories based on Blood Moon's in character
adventures.
Did
I see obsessed gamers? A few but they just liked to argue with me all
night about their characters. I have seen Little League dads and
soccer moms go postal. When they show up to their kid's game wearing
full sports gear lookout. Did the Plague engage in vile
sportsmanship? Hey, we weren't playing volley ball, Vampire the
Masquerade is about ancient blood feuds and clan vengeance.
To
their credit the Plague and all those other anti Blood Moon factions,
to my knowledge never engaged in any acts of real violence. In fact I
congratulate them for being worthy antagonists for Blood Moon. I
enjoyed the out of character subterfuge almost as much as the in
character plots.
Did I see players so detached from reality they
forgot their name was
Karl and not Arrogan Rapture Master of Evil?
No, and that only happened to me a couple of times...
It's been
awhile since his voice called to me in the dark of night.
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